Game Update 1.2


Second Update

New Features: 

Shoddy Equipment: Upon completion of the mission, all equipment taken with you will break and not follow through with you to your storage. Using equipment now carries some known loss with it. <Depending on your response: We may remove this feature or make this a function of difficulty or a part of a different game mode.>

Difficulty: Difficulty setting has been added. You can find when selecting the mission. Increasing difficulty increases enemy health, damage, and loot chance (increasing the likelihood of better equipment but not effecting equipment spawn rates)

Updates

Enemy updates: Almost all enemies have 3D models. The fodder (basic zombie) has animations.

Settings:  Audio and resolution settings now save.

Audio: Background music. Updated healing SFX.

Gear: New healing FX. New grenade trail effect.

UI: Title screen animation. Animations between button presses in the main menu. Damage indicator Animations (When you take damage and remaining life).

Art: SMG, Grenade Launcher, Ammo Crate, Pill Belt, Ammo Belt, Chem Bomb, Charger Enemy, Ranged Enemy, and updated model UVs and rotation points

Environmental: All walls have been replaced with artistic walls, barrels and breakable objects take more damage from explosions and can chain explosions,

Multiple new rooms: Garden, Boulder Room, Mining Room, Barrel Room, Lab 2, Water Treatment Huge Room, Crew Quarters Large Room, Power Room, Box Room, and Wall Room

Bug Fixes:  Fixed alarm set with new walls. Enemy Movement between Rooms has been fixed. Resolution settings are fixed. Anthracite can only be taken and not equipped. Consumables have objects for their pickups. Duplication glitch fixed.

Bugs known

1) Player animations and model have been updated. the hand sometimes still doesn't match, but its better than it was

2) Only 1 enemy has animations

3) The difficulty spike is not clear and is much harder than intended

4) The new equipment loss is not described anywhere and maybe looked at as a glitch rather than a feature.

Coming Soon

Art: Brute Enemy (completing all of our enemies), Chain Gun (our final weapon), Armors, room clutter, and more!

Tutorial: A tutorial is in the making.

Enemy Animations: Although fodder is complete, the rest should be done by the end of the month. 

More Rooms! More UI animations! Hopefully a new mission!

Files

WRM 1.21.zip 53 MB
Jun 06, 2021

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