Game Update 1.3


Third Update

New Features: 

Tutorial: A Tutorial to slowly show players what to expect. This tutorial is a predestined path with very little generation added in. Players will keep equipment earned in this; however, the equipment found should not be the higher tier equipment.

Updates

Visual updates: Many of the objects in the world now have textures. From walls and floors to barrels and acid pools to weapons and armors have textures for them. 

Enemy Updates:  All enemies have animations. Brute enemies are much less aggressive.

Audio: Main Menu SFX have been added.

UI: Updated health bar to show how much damage has been taken. There is also an indicator to any conditions, like poisoned, shown over the player. Upon death, the player's equipment now fades out. Pick ups now say what you are about to pick up or switch out and show an icon. Anthracite section is more obviously set for anthracite.

Art: Light and Medium armors have models. Both are texture similarly at the moment and medium armor does not bend with the player. Chain gun, Brute enemy, Health kits, Belts for all types of equipment, and Ammo crates.

Environmental: Water rooms are no longer as harsh. More breakable objects (i.e. bookshelves). Some more clutter objects have physics. Removed lights from between rooms. Added some light flickering.

Multiple new rooms: Tight Hallways, Updated entrance area, Boiler Room

Bugs known

1) Player animations and model have been updated. the hand sometimes still doesn't match, but its better than it was

2) The difficulty spike is not clear and is much harder than intended

3) The new equipment loss is not described anywhere and maybe looked at as a glitch rather than a feature.

Coming Soon

Art: Updated glowsticks, Broken Subway train, Chemistry Clutter, and more!!!

More Rooms! More Room Clutter! 

Files

W.R.M. 1.3 Setup.zip 65 MB
Jul 02, 2021

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